No yellow stickers on top. Corners are twisted such that no yellow shows up anywhere on the U face.
CFOP · Step 3
OLL Algorithms
Practical OLL algorithm reference for the Rubik's Cube, covering 2-look OLL and high-value one-look cases with recognition hints.
No yellow on top. Two yellow corner stickers face front, two face back — symmetric pattern.
No yellow on top. Corners create an asymmetric pattern with two yellow stickers visible on each side.
No yellow on top. Mirror image of OLL 3.
Two yellow stickers on top form a 2x1 square in the front-right corner of the U face.
Mirror of OLL 5. Two yellow stickers form a 2x1 square in the front-left corner.
Three yellow stickers form a fish-shaped pattern with a small lightning bolt motif.
Mirror of OLL 7. Same fish-lightning pattern reflected.
Awkward fish-shaped yellow pattern. One corner on top with edges flipped awkwardly.
P-shaped fish pattern. One corner on top with a P-shape in yellow.
Lightning-bolt-shaped yellow pattern across the U face.
Mirror of OLL 11.
Yellow stickers form a knight-move L pattern on top.
Mirror of OLL 13.
Another knight-move L variant.
Mirror of OLL 15.
Two opposite corners oriented (yellow up). No yellow edges on top.
Dot pattern with a Y-shaped yellow distribution.
Dot pattern with a small cross-like yellow distribution.
Bar-shaped pattern with yellow stickers forming a wide I across the top — only the center is solved.
Yellow cross present. All four corners twisted, creating a symmetric H-shaped pattern.
Yellow cross present. Corner pattern resembles Pi — two pairs of facing corners.
Yellow cross. Two adjacent corners oriented. The two corners NOT on top show matching colors (headlights).
Yellow cross. Two adjacent corners oriented. Yellow visible on the front-right.
Yellow cross. Two diagonal corners oriented. Pattern resembles a bowtie.
Yellow cross. One yellow corner on top at back-left. The classic Anti-Sune pattern.
Yellow cross. One yellow corner on top at front-left. The classic Sune pattern.
All four corners oriented (yellow up). Two opposite edges remain to be flipped.
Awkward-shaped yellow pattern combining a corner with an asymmetric edge configuration.
Mirror of OLL 29.
P-shaped yellow distribution with one corner oriented.
Mirror of OLL 31.
T-shaped yellow pattern. Two adjacent corners oriented and one edge between them.
C-shaped yellow pattern with two adjacent corners oriented.
Fish-shaped pattern with square symmetry. One corner on top.
W-shaped yellow pattern, also known as Wario.
Fish pattern with the fin mounted at the top-left. One corner oriented.
Mirror of OLL 36, known as Mario.
Big lightning bolt yellow pattern.
Mirror of OLL 39.
Combination of Sune corner pattern with an awkward edge configuration.
Combination of Anti-Sune corner pattern with an awkward edge configuration.
P-shape with the bar on the left side of the top face. No corners oriented.
P-shape with the bar on the right side of the top face. No corners oriented.
Inverted T shape with all edges oriented except two. No corners oriented.
C-shape yellow pattern with no corners oriented.
Big L-shape with two adjacent corners oriented and L pattern in yellow.
Mirror of OLL 47.
Diagonal L with two diagonal corners oriented.
L-shape with slash-like yellow distribution.
I-shape with a horizontal bar of yellow across the top.
I-shape variant with one corner oriented.
Knight L pattern with two diagonal corners oriented.
Mirror of OLL 53.
Horizontal yellow line across the top with two diagonal corners oriented.
Vertical yellow line with two diagonal corners oriented.
All four corners oriented (yellow up). Two opposite edges remain to be flipped — same as OLL 28 but rotated.
PLL Algorithms
Complete the last layer with all 21 PLL cases
ReferenceCFOP Introduction
Understand how OLL fits into the full CFOP method